![]() 11/21/2015 at 13:14 • Filed to: suicide doors | ![]() | ![]() |
![]() 11/21/2015 at 13:18 |
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It doesn’t look structurally significant.
Also, how many polygons and how much rendering time?
![]() 11/21/2015 at 13:20 |
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I’m not done with it yet. I’m working on the interior right now. This is more of an artistic program than a structural simulator.
Polygon total inconclusive at the moment, but it took 3.5 minutes to render this.
![]() 11/21/2015 at 13:30 |
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Man you’ve got some skill, I’ve been following along and this is pretty damn cool.
![]() 11/21/2015 at 13:31 |
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Thanks! That means a lot!
![]() 11/21/2015 at 13:37 |
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Rendering always amazes me. I can’t even write my name on ms paint without it looking like a pre schoolers scribblings.
![]() 11/21/2015 at 13:38 |
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snip!
![]() 11/21/2015 at 13:39 |
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Qu’est-ce que c’est?
![]() 11/21/2015 at 13:40 |
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What program is it you are using, if you don’t mind me asking?
![]() 11/21/2015 at 13:42 |
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Suicide doors.
![]() 11/21/2015 at 13:44 |
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It’s a skill I’ve been sharpening for over a year now!
Before that, I was doing Minecraft animations.
![]() 11/21/2015 at 13:44 |
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Cinema 4D.
![]() 11/21/2015 at 13:48 |
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Definitely a pretty major leap in the quality of those renderings. Nice. A good skill to pick up in this world of tech.
As far as minecraft goes I do love that game. I’ve always loved games that allow you to get as in depth as you are comfortable and still be enjoyable.
![]() 11/21/2015 at 15:04 |
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Pourquoi?
![]() 11/21/2015 at 15:34 |
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Because you touch yourself at night.